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Mail Archives: djgpp/2010/06/20/00:00:11

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From: Rugxulo <rugxulo AT gmail DOT com>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Please help me to fix this: almost have the piece of code for mi
game faster ... just a bit more
Date: Sat, 19 Jun 2010 20:48:08 -0700 (PDT)
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

On Jun 19, 8:31 pm, Pablo Marty <tigrepotrazosalv DOT  DOT  DOT  AT yahoo DOT com DOT ar>
wrote:
>
> I didnt give up from searching the code for getting the linear framebuffe=
r VESA VBE for my game to run normally fast under DOSBox, with music includ=
ed. (my version of Super Mario Bros)
> ...
> Nevertheless I got my program much better since when I sent it to Rugxulo=
, i optimized the speed a little by reducind CPU procesor time, and improve=
 the graphics ... i suppose it could be quite good with this following code=
 working fine ; Thank you very much---
> Rugxulo, may I send the game to you again? it s a bit faster and better n=
ow

Sure, just keep in mind to rename the .ZIP so that Gmail doesn't
bounce it. (Still a lame policy they haven't removed; then again, it's
a crappy virus-filled world.)

P.S. This reminds me of a Turbo Pascal Mario clone from years back (by
Mike Weiring, I think). It's open source too although it uses "chained
320x200" mode. Since I've been messing with Pascal lately (including
GPC/DJGPP, though I'm pretty sure this won't compile under that
unmodified), I can't help but think of things like this. So here's the
link, feel free to take a look.   ;-)

http://www.wieringsoftware.nl/mario/

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