X-Authentication-Warning: delorie.com: mail set sender to djgpp-bounces using -f From: Rugxulo Newsgroups: comp.os.msdos.djgpp Subject: Re: Please help me to fix this: almost have the piece of code for mi game faster ... just a bit more Date: Sat, 19 Jun 2010 20:48:08 -0700 (PDT) Organization: http://groups.google.com Lines: 26 Message-ID: <8542752c-2313-4dd6-ad1b-83e7705342a0@y4g2000yqy.googlegroups.com> References: <541720 DOT 49903 DOT qm AT web45105 DOT mail DOT sp1 DOT yahoo DOT com> NNTP-Posting-Host: 65.13.115.246 Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-Trace: posting.google.com 1277005688 26095 127.0.0.1 (20 Jun 2010 03:48:08 GMT) X-Complaints-To: groups-abuse AT google DOT com NNTP-Posting-Date: Sun, 20 Jun 2010 03:48:08 +0000 (UTC) Complaints-To: groups-abuse AT google DOT com Injection-Info: y4g2000yqy.googlegroups.com; posting-host=65.13.115.246; posting-account=p5rsXQoAAAB8KPnVlgg9E_vlm2dvVhfO User-Agent: G2/1.0 X-HTTP-UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.8.1.23) Gecko/20090910 SeaMonkey/1.1.18,gzip(gfe) Bytes: 2454 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com On Jun 19, 8:31 pm, Pablo Marty wrote: > > I didnt give up from searching the code for getting the linear framebuffe= r VESA VBE for my game to run normally fast under DOSBox, with music includ= ed. (my version of Super Mario Bros) > ... > Nevertheless I got my program much better since when I sent it to Rugxulo= , i optimized the speed a little by reducind CPU procesor time, and improve= the graphics ... i suppose it could be quite good with this following code= working fine ; Thank you very much--- > Rugxulo, may I send the game to you again? it s a bit faster and better n= ow Sure, just keep in mind to rename the .ZIP so that Gmail doesn't bounce it. (Still a lame policy they haven't removed; then again, it's a crappy virus-filled world.) P.S. This reminds me of a Turbo Pascal Mario clone from years back (by Mike Weiring, I think). It's open source too although it uses "chained 320x200" mode. Since I've been messing with Pascal lately (including GPC/DJGPP, though I'm pretty sure this won't compile under that unmodified), I can't help but think of things like this. So here's the link, feel free to take a look. ;-) http://www.wieringsoftware.nl/mario/