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Mail Archives: djgpp/2002/01/15/17:45:55

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From: gautier_niouzes AT hotmail DOT com (Gautier)
Newsgroups: comp.os.msdos.djgpp
Subject: Ann: Engine_3D v. 014
Date: 15 Jan 2002 14:41:20 -0800
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Ann: Engine_3D v. 014

What's new:
--------------------------------------------------------------
014: - reaction against objects (Engine_3D.Physics)
     - bump mapping for textures
     - support for animated textures
     - Demo_3D_01 improved (sounds, a bit of interaction)
--------------------------------------------------------------

Engine_3D is pure software real-time 3D renderer:
it doesn't use any 3D hardware of the graphics cards
- an OpenGL variant is foreseen.
It features texture mapping and rendering of an
"universe" by the portal technique.
Note that it is a 3D engine, not a 2.5D like the ancestors
DOOM or Duke Nukem.

Beside the package itself comes a library allowing game
control and sound effects. You can see it in action in
demo #01 (demos.exe) from the eng3d014.zip archive.

Programming language: Ada95 for all components. Built
with GNAT/DOS 3.10p - DJGPP.

Requirements:
  HW: a PC with a VESA-compliant graphics card;
  OS: DOS or most Virtual DOS Machines like provided by
      Windows 95/98/ME, Windows NT/2000/XP,
      DR-DOS (multi), Linux's DOSEMU

URL: http://www.mysunrise.ch/users/gdm/e3d.htm

Enjoy!

Gautier

NB: For a direct answer, address on the Web site!

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