Mail Archives: djgpp/2002/01/15/17:45:55
Ann: Engine_3D v. 014
What's new:
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014: - reaction against objects (Engine_3D.Physics)
- bump mapping for textures
- support for animated textures
- Demo_3D_01 improved (sounds, a bit of interaction)
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Engine_3D is pure software real-time 3D renderer:
it doesn't use any 3D hardware of the graphics cards
- an OpenGL variant is foreseen.
It features texture mapping and rendering of an
"universe" by the portal technique.
Note that it is a 3D engine, not a 2.5D like the ancestors
DOOM or Duke Nukem.
Beside the package itself comes a library allowing game
control and sound effects. You can see it in action in
demo #01 (demos.exe) from the eng3d014.zip archive.
Programming language: Ada95 for all components. Built
with GNAT/DOS 3.10p - DJGPP.
Requirements:
HW: a PC with a VESA-compliant graphics card;
OS: DOS or most Virtual DOS Machines like provided by
Windows 95/98/ME, Windows NT/2000/XP,
DR-DOS (multi), Linux's DOSEMU
URL: http://www.mysunrise.ch/users/gdm/e3d.htm
Enjoy!
Gautier
NB: For a direct answer, address on the Web site!
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