X-Authentication-Warning: delorie.com: mailnull set sender to djgpp-bounces using -f From: gautier_niouzes AT hotmail DOT com (Gautier) Newsgroups: comp.os.msdos.djgpp Subject: Ann: Engine_3D v. 014 Date: 15 Jan 2002 14:41:20 -0800 Organization: http://groups.google.com/ Lines: 38 Message-ID: <17cd177c.0201151441.d0f5976@posting.google.com> NNTP-Posting-Host: 217.162.133.135 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Trace: posting.google.com 1011134481 25072 127.0.0.1 (15 Jan 2002 22:41:21 GMT) X-Complaints-To: groups-abuse AT google DOT com NNTP-Posting-Date: 15 Jan 2002 22:41:21 GMT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Ann: Engine_3D v. 014 What's new: -------------------------------------------------------------- 014: - reaction against objects (Engine_3D.Physics) - bump mapping for textures - support for animated textures - Demo_3D_01 improved (sounds, a bit of interaction) -------------------------------------------------------------- Engine_3D is pure software real-time 3D renderer: it doesn't use any 3D hardware of the graphics cards - an OpenGL variant is foreseen. It features texture mapping and rendering of an "universe" by the portal technique. Note that it is a 3D engine, not a 2.5D like the ancestors DOOM or Duke Nukem. Beside the package itself comes a library allowing game control and sound effects. You can see it in action in demo #01 (demos.exe) from the eng3d014.zip archive. Programming language: Ada95 for all components. Built with GNAT/DOS 3.10p - DJGPP. Requirements: HW: a PC with a VESA-compliant graphics card; OS: DOS or most Virtual DOS Machines like provided by Windows 95/98/ME, Windows NT/2000/XP, DR-DOS (multi), Linux's DOSEMU URL: http://www.mysunrise.ch/users/gdm/e3d.htm Enjoy! Gautier NB: For a direct answer, address on the Web site!