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Mail Archives: djgpp/2001/10/22/15:48:52

From: "Dave Nicholson" <davesagoonie AT hotmail DOT com>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Need help with crazy graphics idea for old dos games. (0/1)
Date: Mon, 22 Oct 2001 15:49:33 +0100
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To: djgpp AT delorie DOT com
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Reply-To: djgpp AT delorie DOT com

I'm new to this programming lark so I don't actually know the answer. I just
wanted to say what a cool idea that is. I love that game too and think it
would be nice to play it again with the improved graphics!!

Dave

"Kevin" <kpsoucy AT home DOT com> wrote in message
news:ub83ttcamf94cscc60pn9p3ktousm6qelr AT 4ax DOT com...
> The other day I purchased The Curse of Monkey Island.  It came with a
> CD containing the original 2 Monkey Island games.  I loved those games
> very much in my teenage years but looking at them now is
> heartbreaking.  Nothing has changed really except for my perception of
> the graphics.  320x200 looked impressive back when those games first
> came out, but looks quite dated and blocky compared to what I've
> become accoustomed to.  Then a tought struck me.  I play a lot of old
> SNES games using the ZSNES emulator which has the Eagle and 2xsai
> engines for increasing the resolutions for SNES games.  The result is
> smooth cartoony graphics.  So now I'm wondering if it would be
> possable to apply the 2xsai engine to old DOS games like Monkey
> Island.  My first thought was to present the idea to Lucasarts in
> hopes of them making an updated executable with 2xsai included.
> Problem is, big game companies don't really care about updating old
> games, and they don't take unsolicited ideas.  What to do????
>
> The solution is a program that intercepts the game's transfer of data
> to the video memory, applies 2xsai to the incoming graphics, and
> outputs the new higher-res image to video memory.  This program could
> be run in conjuction with most 2D dos games like those made by Sierra
> and Lucasarts.  Does this sound plausable?  If so could someone help
> me out on how I would go about intercepting the writes to video
> memory?
>
> The following screenshot is from Monkey Island 2.  The first one is
> taken directly from the original game.  The second one is after 2xsai
> has been applied using a 2xsai conversion utility.  This example shows
> how awesome those old games would be to play again using 2xsai
> technology.
>
>
>
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