From: "Dave Nicholson" Newsgroups: comp.os.msdos.djgpp Subject: Re: Need help with crazy graphics idea for old dos games. (0/1) Date: Mon, 22 Oct 2001 15:49:33 +0100 Organization: BT Internet Lines: 47 Message-ID: <9r1bsc$g5n$1@plutonium.btinternet.com> References: NNTP-Posting-Host: host213-1-179-26.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com I'm new to this programming lark so I don't actually know the answer. I just wanted to say what a cool idea that is. I love that game too and think it would be nice to play it again with the improved graphics!! Dave "Kevin" wrote in message news:ub83ttcamf94cscc60pn9p3ktousm6qelr AT 4ax DOT com... > The other day I purchased The Curse of Monkey Island. It came with a > CD containing the original 2 Monkey Island games. I loved those games > very much in my teenage years but looking at them now is > heartbreaking. Nothing has changed really except for my perception of > the graphics. 320x200 looked impressive back when those games first > came out, but looks quite dated and blocky compared to what I've > become accoustomed to. Then a tought struck me. I play a lot of old > SNES games using the ZSNES emulator which has the Eagle and 2xsai > engines for increasing the resolutions for SNES games. The result is > smooth cartoony graphics. So now I'm wondering if it would be > possable to apply the 2xsai engine to old DOS games like Monkey > Island. My first thought was to present the idea to Lucasarts in > hopes of them making an updated executable with 2xsai included. > Problem is, big game companies don't really care about updating old > games, and they don't take unsolicited ideas. What to do???? > > The solution is a program that intercepts the game's transfer of data > to the video memory, applies 2xsai to the incoming graphics, and > outputs the new higher-res image to video memory. This program could > be run in conjuction with most 2D dos games like those made by Sierra > and Lucasarts. Does this sound plausable? If so could someone help > me out on how I would go about intercepting the writes to video > memory? > > The following screenshot is from Monkey Island 2. The first one is > taken directly from the original game. The second one is after 2xsai > has been applied using a 2xsai conversion utility. This example shows > how awesome those old games would be to play again using 2xsai > technology. > > > > Posted Via Usenet.com Premium Usenet Newsgroup Services > ---------------------------------------------------------- > ** SPEED ** RETENTION ** COMPLETION ** ANONYMITY ** > ---------------------------------------------------------- > http://www.usenet.com