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From: | Hans-Bernhard Broeker <broeker AT physik DOT rwth-aachen DOT de> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: inline SSE and 3DNow assembly |
Date: | 1 Mar 2001 12:57:20 GMT |
Organization: | Aachen University of Technology (RWTH) |
Lines: | 18 |
Message-ID: | <97lgvg$52a$1@nets3.rz.RWTH-Aachen.DE> |
References: | <935E35AE7CBAD4118DE40003470E07A1A94CC7 AT nvdrago DOT nvidia DOT com> |
NNTP-Posting-Host: | acp3bf.physik.rwth-aachen.de |
X-Trace: | nets3.rz.RWTH-Aachen.DE 983451440 5194 137.226.32.75 (1 Mar 2001 12:57:20 GMT) |
X-Complaints-To: | abuse AT rwth-aachen DOT de |
NNTP-Posting-Date: | 1 Mar 2001 12:57:20 GMT |
Originator: | broeker@ |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Theodore Omtzigt <TOmtzigt AT nvidia DOT com> wrote: > I am trying to port SSE/3DNow inline assembly code from DevStudio to > DJGPP. I don't understand the DJGPP environment well enough to > figure out which pieces are missing. I am getting behavior that > indicates that it doesn't understand the mnemonics of SSE > instructions. It would have been very helpful if you had _shown_ us some of that "behaviour", and of the code you tried to compile whan that behaviour came out. SSE might be a harder nut than 3DNow!, since it's newer. I'm not certain what of it binutils-2.10.1 already support. -- Hans-Bernhard Broeker (broeker AT physik DOT rwth-aachen DOT de) Even if all the snow were burnt, ashes would remain.
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