From: Hans-Bernhard Broeker Newsgroups: comp.os.msdos.djgpp Subject: Re: inline SSE and 3DNow assembly Date: 1 Mar 2001 12:57:20 GMT Organization: Aachen University of Technology (RWTH) Lines: 18 Message-ID: <97lgvg$52a$1@nets3.rz.RWTH-Aachen.DE> References: <935E35AE7CBAD4118DE40003470E07A1A94CC7 AT nvdrago DOT nvidia DOT com> NNTP-Posting-Host: acp3bf.physik.rwth-aachen.de X-Trace: nets3.rz.RWTH-Aachen.DE 983451440 5194 137.226.32.75 (1 Mar 2001 12:57:20 GMT) X-Complaints-To: abuse AT rwth-aachen DOT de NNTP-Posting-Date: 1 Mar 2001 12:57:20 GMT Originator: broeker@ To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Theodore Omtzigt wrote: > I am trying to port SSE/3DNow inline assembly code from DevStudio to > DJGPP. I don't understand the DJGPP environment well enough to > figure out which pieces are missing. I am getting behavior that > indicates that it doesn't understand the mnemonics of SSE > instructions. It would have been very helpful if you had _shown_ us some of that "behaviour", and of the code you tried to compile whan that behaviour came out. SSE might be a harder nut than 3DNow!, since it's newer. I'm not certain what of it binutils-2.10.1 already support. -- Hans-Bernhard Broeker (broeker AT physik DOT rwth-aachen DOT de) Even if all the snow were burnt, ashes would remain.