Mail Archives: djgpp/2000/08/29/10:29:00
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>>check out this book. its a bit old but it should do what you want it to
>>do: Photorealism and Ray Tracing in C published by M&T Books.
>>
>>licaon wrote:
>>>
>>> Hello there,
>>>
>>> i am looking for some raytracing sources, examples, docs...etc.
>>> if any of you guys know some archives(anything!!) could you tell me(??),
>>> i want to build a non-fancy raytracing-engine with worlds that are
Well, obviously the POV sources are available, as are the sources for DKB
trace, Polyray, and Rayshade to name a few others. All of them are easily
turned up with a quick search at your nearest engine.
If you're looking for in-depth online information on ray-tracing algorithms
and the like, forget it. There's plenty of source, but if you want docs, buy
a textbook.
Good luck.
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<TITLE>Re: Raytracing</TITLE>
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<P><FONT SIZE=3D2>>>check out this book. its a bit old but =
it should do what you want it to</FONT>
<BR><FONT SIZE=3D2>>>do: Photorealism and Ray Tracing in C =
published by M&T Books. </FONT>
<BR><FONT SIZE=3D2>>></FONT>
<BR><FONT SIZE=3D2>>>licaon wrote:</FONT>
<BR><FONT SIZE=3D2>>>> </FONT>
<BR><FONT SIZE=3D2>>>> Hello there,</FONT>
<BR><FONT SIZE=3D2>>>> </FONT>
<BR><FONT SIZE=3D2>>>> i am looking for some raytracing =
sources, examples, docs...etc.</FONT>
<BR><FONT SIZE=3D2>>>> if any of you guys know some =
archives(anything!!) could you tell me(??),</FONT>
<BR><FONT SIZE=3D2>>>> i want to build a non-fancy =
raytracing-engine with worlds that are</FONT>
</P>
<P><FONT SIZE=3D2>Well, obviously the POV sources are available, as are =
the sources for DKB trace, Polyray, and Rayshade to name a few others. =
All of them are easily turned up with a quick search at your nearest =
engine.</FONT></P>
<P><FONT SIZE=3D2>If you're looking for in-depth online information on =
ray-tracing algorithms and the like, forget it. There's plenty of =
source, but if you want docs, buy a textbook.</FONT></P>
<P><FONT SIZE=3D2>Good luck.</FONT>
</P>
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