Message-ID: From: George Kinney To: djgpp AT delorie DOT com Subject: Re: Raytracing Date: Tue, 29 Aug 2000 07:45:07 -0400 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2448.0) Content-Type: multipart/alternative; boundary="----_=_NextPart_001_01C011AE.95423620" Reply-To: djgpp AT delorie DOT com This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C011AE.95423620 Content-Type: text/plain; charset="iso-8859-1" >>check out this book. its a bit old but it should do what you want it to >>do: Photorealism and Ray Tracing in C published by M&T Books. >> >>licaon wrote: >>> >>> Hello there, >>> >>> i am looking for some raytracing sources, examples, docs...etc. >>> if any of you guys know some archives(anything!!) could you tell me(??), >>> i want to build a non-fancy raytracing-engine with worlds that are Well, obviously the POV sources are available, as are the sources for DKB trace, Polyray, and Rayshade to name a few others. All of them are easily turned up with a quick search at your nearest engine. If you're looking for in-depth online information on ray-tracing algorithms and the like, forget it. There's plenty of source, but if you want docs, buy a textbook. Good luck. ------_=_NextPart_001_01C011AE.95423620 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Re: Raytracing

>>check out this book.  its a bit old but = it should do what you want it to
>>do:  Photorealism and Ray Tracing in C = published by M&T Books.
>>
>>licaon wrote:
>>>
>>> Hello there,
>>>
>>> i am looking for some raytracing = sources, examples, docs...etc.
>>> if any of you guys know some = archives(anything!!) could you tell me(??),
>>> i want to build a non-fancy = raytracing-engine with worlds that are

Well, obviously the POV sources are available, as are = the sources for DKB trace, Polyray, and Rayshade to name a few others. = All of them are easily turned up with a quick search at your nearest = engine.

If you're looking for in-depth online information on = ray-tracing algorithms and the like, forget it. There's plenty of = source, but if you want docs, buy a textbook.

Good luck.

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