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Date: | Sat, 29 Jul 2000 07:31:27 +0530 |
Message-Id: | <200007290201.HAA01416@midpec.com> |
X-Authentication-Warning: | midpec.com: tr set sender to tr AT eth DOT net using -f |
From: | Prashant TR <tr AT eth DOT net> |
To: | djgpp AT delorie DOT com |
In-reply-to: | <397A37E9.CF37BE68@nothing.com> (message from Wing on Sat, 29 Jul |
2000 00:12:27 GMT) | |
Subject: | Re: DOS Graphics |
References: | <397A37E9 DOT CF37BE68 AT nothing DOT com> |
Reply-To: | djgpp AT delorie DOT com |
Errors-To: | nobody AT delorie DOT com |
X-Mailing-List: | djgpp AT delorie DOT com |
X-Unsubscribes-To: | listserv AT delorie DOT com |
Use the textcolor() and textbackground() functions. It's all in conio.h -- Prashant TR <tr AT midpec DOT com> Web: http://www.midpec.com/ > > I've seen some older games (like Doom, I think) that make an interesting > graphic in text mode by making the text different colors than just black > and white. I've seen things like blue and yellow (for the id logo). How > is this accompished anyway? >
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