Date: Sat, 29 Jul 2000 07:31:27 +0530 Message-Id: <200007290201.HAA01416@midpec.com> X-Authentication-Warning: midpec.com: tr set sender to tr AT eth DOT net using -f From: Prashant TR To: djgpp AT delorie DOT com In-reply-to: <397A37E9.CF37BE68@nothing.com> (message from Wing on Sat, 29 Jul 2000 00:12:27 GMT) Subject: Re: DOS Graphics References: <397A37E9 DOT CF37BE68 AT nothing DOT com> Reply-To: djgpp AT delorie DOT com Errors-To: nobody AT delorie DOT com X-Mailing-List: djgpp AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk Use the textcolor() and textbackground() functions. It's all in conio.h -- Prashant TR Web: http://www.midpec.com/ > > I've seen some older games (like Doom, I think) that make an interesting > graphic in text mode by making the text different colors than just black > and white. I've seen things like blue and yellow (for the id logo). How > is this accompished anyway? >