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Mail Archives: djgpp/2000/06/05/09:48:01

Date: Mon, 5 Jun 2000 19:06:26 +0600 (LKT)
From: Kalum Somaratna aka Grendel <kalum AT lintux DOT cx>
X-Sender: kalum AT roadrunner DOT grendel DOT net
To: djgpp AT delorie DOT com
Subject: Re: Internal compiler error
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On Sun, 4 Jun 2000, Damian Yerrick wrote:

> On Sun, 04 Jun 2000 00:21:11 GMT, "AndrewJ" <luminous-is AT home DOT com>
> wrote:
> 
> >> Quake is a fine example of a highly optimised bit of code.
> >
> >Had this argument with Damian several months ago.
> >
> >Just to recap:
> 
> Recapping my side, which AndrewJ conveniently forgets:
> 
> >GCC/DJGPP
> >  Quake
>    Quake 3 Arena
>    and pretty much every other game that's been ported to GNU/Linux
> 
> plus so many games at www.allegro.cc

Excuse me?? We are talking about *major* games here...

No offence to the guys who wrote the games at the Allegro depot (there are
some great ones there and thanks for the source too to learn) ....but I
have yet to see any at allegro.cc become a *major* selling game....like
Command & Conquer, Need for speed and other watcom based games.....

> 
> >Final score: 1
> 
> More like >380?

Well why is it that none of these games have been heard of as popularly as
NFS, C&C etc...???

Grendel

Hi, I'm a signature virus. plz set me as your signature and help me spread
:)

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