Date: Mon, 5 Jun 2000 19:06:26 +0600 (LKT) From: Kalum Somaratna aka Grendel X-Sender: kalum AT roadrunner DOT grendel DOT net To: djgpp AT delorie DOT com Subject: Re: Internal compiler error In-Reply-To: <6spkjs4nr8q9vi34tleuq4svb5nj0hnc4p@4ax.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: djgpp AT delorie DOT com Errors-To: nobody AT delorie DOT com X-Mailing-List: djgpp AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk On Sun, 4 Jun 2000, Damian Yerrick wrote: > On Sun, 04 Jun 2000 00:21:11 GMT, "AndrewJ" > wrote: > > >> Quake is a fine example of a highly optimised bit of code. > > > >Had this argument with Damian several months ago. > > > >Just to recap: > > Recapping my side, which AndrewJ conveniently forgets: > > >GCC/DJGPP > > Quake > Quake 3 Arena > and pretty much every other game that's been ported to GNU/Linux > > plus so many games at www.allegro.cc Excuse me?? We are talking about *major* games here... No offence to the guys who wrote the games at the Allegro depot (there are some great ones there and thanks for the source too to learn) ....but I have yet to see any at allegro.cc become a *major* selling game....like Command & Conquer, Need for speed and other watcom based games..... > > >Final score: 1 > > More like >380? Well why is it that none of these games have been heard of as popularly as NFS, C&C etc...??? Grendel Hi, I'm a signature virus. plz set me as your signature and help me spread :)