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From: | "Alexei A. Frounze" <alex DOT fru AT mtu-net DOT ru> |
Newsgroups: | comp.os.msdos.djgpp,comp.os.msdos.programmer,comp.os.msdos.misc |
Subject: | Re: c|net: Microsoft has officially killed MS-DOS. |
Date: | Mon, 17 Apr 2000 22:35:41 +0400 |
Organization: | MTU-Intel ISP |
Lines: | 21 |
Message-ID: | <38FB597D.5D81BF0B@mtu-net.ru> |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
There should not be any noticable difference, though. Both seem to have the same gfx pipeline. -- Alexei A. Frounze ----------------------------------------- Homepage: http://alexfru.chat.ru Mirror: http://members.xoom.com/alexfru "Andrew R. Gillett" wrote: > > In comp.os.msdos.djgpp, Damian Yerrick wrote: > > >That's a bit daft - you can't directly compare, say, Quake 3 to Quake 1. > > > > Quake 1 was ported. Even Doom was ported several times. > > Try Quake95 frame rate vs. DOS Quake frame rate. > > I did at the time. Difference between WinQuake and Quake was about > 0.02fps.
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