From: "Alexei A. Frounze" Newsgroups: comp.os.msdos.djgpp,comp.os.msdos.programmer,comp.os.msdos.misc Subject: Re: c|net: Microsoft has officially killed MS-DOS. Date: Mon, 17 Apr 2000 22:35:41 +0400 Organization: MTU-Intel ISP Lines: 21 Message-ID: <38FB597D.5D81BF0B@mtu-net.ru> References: <0vlffsc21hthnqfaramn08d9gb9jfk5v74 AT 4ax DOT com> <0671ec78 DOT 58ba4650 AT usw-ex0110-075 DOT remarq DOT com> NNTP-Posting-Host: ppp107-8.dialup.mtu-net.ru Mime-Version: 1.0 Content-Type: text/plain; charset=koi8-r Content-Transfer-Encoding: 7bit X-Trace: gavrilo.mtu.ru 955996691 48036 212.188.107.8 (17 Apr 2000 18:38:11 GMT) X-Complaints-To: usenet-abuse AT mtu DOT ru NNTP-Posting-Date: 17 Apr 2000 18:38:11 GMT X-Mailer: Mozilla 4.72 [en] (Win95; I) X-Accept-Language: en,ru To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com There should not be any noticable difference, though. Both seem to have the same gfx pipeline. -- Alexei A. Frounze ----------------------------------------- Homepage: http://alexfru.chat.ru Mirror: http://members.xoom.com/alexfru "Andrew R. Gillett" wrote: > > In comp.os.msdos.djgpp, Damian Yerrick wrote: > > >That's a bit daft - you can't directly compare, say, Quake 3 to Quake 1. > > > > Quake 1 was ported. Even Doom was ported several times. > > Try Quake95 frame rate vs. DOS Quake frame rate. > > I did at the time. Difference between WinQuake and Quake was about > 0.02fps.