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Mail Archives: djgpp/2000/04/06/17:39:05

Message-ID: <38ECE61B.4CBA60A4@corel.com>
Date: Thu, 06 Apr 2000 15:31:39 -0400
From: Jonathan Meunier <jonathanm AT corel DOT com>
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Subject: Re: bitmap reversing?
References: <1hyF4.4670$pR DOT 33119 AT carnaval DOT risq DOT qc DOT ca> <hqtmessef2u5oe1cjijkaar31hbimehg55 AT 4ax DOT com> <38ECDBE4 DOT 10F47091 AT americasm01 DOT nt DOT com> <38ECE48D DOT 1AF2E7EB AT corel DOT com>
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DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

Jonathan Meunier wrote:
> 
> "Campbell, Rolf [SKY:1U32:EXCH]" wrote:
> >
> > Damian Yerrick wrote:
> >
> > > This assumes your character is completely symmetrical.  Normally, I
> > > make two bitmaps: one facing left, and one facing right.  This is why,
> > > in Super Street Fighter II, Dee Jay's pant leg says "MAXIMUM" instead
> > > of "MANTIS", because it's symmetrical.
> >
> > How is "Maximum" symmetrical?
> 
> It is written on the side of Dee Jay's pants, (reads from up to down)..
> so if you reverse it horizontally, it reads from down to up). If you
> still don't understand, go rent the game (or download the rom and del it
> after you understand:)

Errr.. if you reverse it *vertically*.. sorry for confusion :)

	.(Trancelucid).
	  .  Jaune  .

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