Message-ID: <38ECE61B.4CBA60A4@corel.com> Date: Thu, 06 Apr 2000 15:31:39 -0400 From: Jonathan Meunier X-Mailer: Mozilla 4.7 [en] (Win95; U) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Re: bitmap reversing? References: <1hyF4.4670$pR DOT 33119 AT carnaval DOT risq DOT qc DOT ca> <38ECDBE4 DOT 10F47091 AT americasm01 DOT nt DOT com> <38ECE48D DOT 1AF2E7EB AT corel DOT com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-Host: 120.150.3.42 X-Trace: 6 Apr 2000 15:32:17 -0500, 120.150.3.42 Lines: 22 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Jonathan Meunier wrote: > > "Campbell, Rolf [SKY:1U32:EXCH]" wrote: > > > > Damian Yerrick wrote: > > > > > This assumes your character is completely symmetrical. Normally, I > > > make two bitmaps: one facing left, and one facing right. This is why, > > > in Super Street Fighter II, Dee Jay's pant leg says "MAXIMUM" instead > > > of "MANTIS", because it's symmetrical. > > > > How is "Maximum" symmetrical? > > It is written on the side of Dee Jay's pants, (reads from up to down).. > so if you reverse it horizontally, it reads from down to up). If you > still don't understand, go rent the game (or download the rom and del it > after you understand:) Errr.. if you reverse it *vertically*.. sorry for confusion :) .(Trancelucid). . Jaune .