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From: | Damian Yerrick <MYNAMEISd_yerrick AT hotmail DOT comNO2CANNEDHAM> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Win Allegro Sound Problem |
Organization: | Pin Eight Software http://pineight.8m.com/ |
Message-ID: | <eupo9ssatj7arfh8t13k74tr7a0vmhdspd@4ax.com> |
References: | <87d8ms$6vk$1 AT tesla DOT a2000 DOT nl> |
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NNTP-Posting-Date: | Sat, 05 Feb 2000 18:16:32 GMT |
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Date: | Sat, 05 Feb 2000 18:16:32 GMT |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
On Fri, 4 Feb 2000 02:05:20 +0100, "GNL" <jw AT NOSPAMrel DOT nl> wrote: >Hi, > >I'm porting a DOS DJGPP/Allegro game to VC++/Allegro. The game always >has a minimum of about 5-6 sound samples continously looping. In the >WIP version I use (3928), only 4 channels can be played simultaneously. >Is this a bug or a feature? Soundcard is an SB Live! (32 HW channels) Your soundcard's mixer is 32 channels. Allegro uses its own software mixer. Try running .../allegro/setup/setup.exe and changing the number of simultaneous channels, then copying the allegro.cfg file to your game's folder. -- Damian Yerrick http://yerricde.tripod.com/ Comment on story ideas: http://home1.gte.net/frodo/quickjot.html AOL is sucks! Find out why: http://anti-aol.org/faqs/aas/ View full sig: http://www.rose-hulman.edu/~yerricde/sig.html
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