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Mail Archives: djgpp/2000/02/05/14:36:38

From: Damian Yerrick <MYNAMEISd_yerrick AT hotmail DOT comNO2CANNEDHAM>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Win Allegro Sound Problem
Organization: Pin Eight Software http://pineight.8m.com/
Message-ID: <eupo9ssatj7arfh8t13k74tr7a0vmhdspd@4ax.com>
References: <87d8ms$6vk$1 AT tesla DOT a2000 DOT nl>
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NNTP-Posting-Date: Sat, 05 Feb 2000 18:16:32 GMT
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Date: Sat, 05 Feb 2000 18:16:32 GMT
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

On Fri, 4 Feb 2000 02:05:20 +0100, "GNL" <jw AT NOSPAMrel DOT nl> wrote:

>Hi,
>
>I'm porting a DOS DJGPP/Allegro game to VC++/Allegro. The game always
>has a minimum of about 5-6 sound samples continously looping. In the
>WIP version I use (3928), only 4 channels can be played simultaneously.
>Is this a bug or a feature? Soundcard is an SB Live! (32 HW channels)

Your soundcard's mixer is 32 channels.  Allegro uses its own software
mixer.  Try running .../allegro/setup/setup.exe and changing the
number of simultaneous channels, then copying the allegro.cfg file to
your game's folder.

-- 
Damian Yerrick  http://yerricde.tripod.com/
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