From: Damian Yerrick Newsgroups: comp.os.msdos.djgpp Subject: Re: Win Allegro Sound Problem Organization: Pin Eight Software http://pineight.8m.com/ Message-ID: References: <87d8ms$6vk$1 AT tesla DOT a2000 DOT nl> X-Newsreader: Forte Agent 1.7/32.534 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 19 X-Trace: /wObnZkrsCde0eeI4XFXgln/JYT6AIvf711OGA0RGkLLowydJnf7lUVMFUoa8fGYtlCC50QZdVKy!2C0QcpIbXYN2q993H7PUzMkEkrt8S5iDQBkS3iEqAZUD00g267629jYNrgnKGixGDWtJpm7PUg== X-Complaints-To: abuse AT gte DOT net X-Abuse-Info: Please be sure to forward a copy of ALL headers X-Abuse-Info: Otherwise we will be unable to process your complaint properly NNTP-Posting-Date: Sat, 05 Feb 2000 18:16:32 GMT Distribution: world Date: Sat, 05 Feb 2000 18:16:32 GMT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com On Fri, 4 Feb 2000 02:05:20 +0100, "GNL" wrote: >Hi, > >I'm porting a DOS DJGPP/Allegro game to VC++/Allegro. The game always >has a minimum of about 5-6 sound samples continously looping. In the >WIP version I use (3928), only 4 channels can be played simultaneously. >Is this a bug or a feature? Soundcard is an SB Live! (32 HW channels) Your soundcard's mixer is 32 channels. Allegro uses its own software mixer. Try running .../allegro/setup/setup.exe and changing the number of simultaneous channels, then copying the allegro.cfg file to your game's folder. -- Damian Yerrick http://yerricde.tripod.com/ Comment on story ideas: http://home1.gte.net/frodo/quickjot.html AOL is sucks! Find out why: http://anti-aol.org/faqs/aas/ View full sig: http://www.rose-hulman.edu/~yerricde/sig.html