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From: | DavMac AT iname DOT com (Davin McCall) |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Game Speed |
Date: | Mon, 18 Oct 1999 09:06:11 GMT |
Organization: | Monash Uni |
Lines: | 17 |
Distribution: | world |
Message-ID: | <380ae25c.21632253@newsserver.cc.monash.edu.au> |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
On Sun, 17 Oct 1999 23:36:06 -0500, "Damian Yerrick" <web DOT poison AT pineight DOT 8m DOT com> wrote: >Creating an interrupt will use up one of Allegro's interrupt >slots. I use one of Allegro's timer handlers whose frequency >is 70 Hz. It's called retrace_count That's not a timer which counts monitor retraces, is it? I used that technique in a game and it runs at a different speed on various computers, depending on video card/monitor (*NOT* on CPU, trust me - it was running *much faster* on an old 486 than it was on a Pentium-233. Take out the retrace check and the Pentium hoons). Davin. __________________________________________________________ *** davmac - sharkin'!! davmac AT iname DOT com *** my programming page: http://yoyo.cc.monash.edu.au/~davmac/
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