From: DavMac AT iname DOT com (Davin McCall) Newsgroups: comp.os.msdos.djgpp Subject: Re: Game Speed Date: Mon, 18 Oct 1999 09:06:11 GMT Organization: Monash Uni Lines: 17 Distribution: world Message-ID: <380ae25c.21632253@newsserver.cc.monash.edu.au> References: <7ue86s$ibv$1 AT solomon DOT cs DOT rose-hulman DOT edu> NNTP-Posting-Host: damcc5.halls.monash.edu.au X-Trace: towncrier.cc.monash.edu.au 940237570 19922 130.194.198.138 (18 Oct 1999 09:06:10 GMT) X-Complaints-To: abuse AT monash DOT edu DOT au NNTP-Posting-Date: 18 Oct 1999 09:06:10 GMT X-Newsreader: Forte Free Agent 1.1/32.230 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com On Sun, 17 Oct 1999 23:36:06 -0500, "Damian Yerrick" wrote: >Creating an interrupt will use up one of Allegro's interrupt >slots. I use one of Allegro's timer handlers whose frequency >is 70 Hz. It's called retrace_count That's not a timer which counts monitor retraces, is it? I used that technique in a game and it runs at a different speed on various computers, depending on video card/monitor (*NOT* on CPU, trust me - it was running *much faster* on an old 486 than it was on a Pentium-233. Take out the retrace check and the Pentium hoons). Davin. __________________________________________________________ *** davmac - sharkin'!! davmac AT iname DOT com *** my programming page: http://yoyo.cc.monash.edu.au/~davmac/