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Mail Archives: djgpp/1999/08/11/06:28:32

Message-ID: <37AFE47C.F58B11A4@maths.unine.ch>
Date: Tue, 10 Aug 1999 10:36:12 +0200
From: Gautier <gautier DOT demontmollin AT maths DOT unine DOT ch>
X-Mailer: Mozilla 4.07C-SGI [en] (X11; I; IRIX64 6.5 IP30)
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Newsgroups: comp.os.msdos.djgpp
Subject: Re: cwsdpmi
References: <7onkea$q6p$1 AT trex DOT antw DOT online DOT be>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

> Can someone tell me why DPMI disappears each time a program used it.
> 
> e.g :
> 
> C:\...\>game.exe
>   Load error : no DPMI - get csdpmi*b.zip
> C:\...\>cwsdpmi.exe
> C:\...\>game.exe
>   (play the game)
>   (quit the game -- it's not good anyway :-)
> C:\...\>game.exe
>   Load error : no DPMI - get csdpmi*b.zip
> 
> ...

> This becomes very annoying when I'm testing this game
> (I constantly forget to restart cwsdpmi -- frustration all over)

Running cwsdpmi alone makes DPMI available *once* (for the next program);
to "cwsdpmi -p" loads it permanently. What is strange
is that the stub in game.exe normally runs automatically
cwsdpmi when no DPMI service is detected. Maybe
your cwsdpmi.exe is not in the PATH...

-- 
Gautier

--------
http://members.xoom.com/gdemont/

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