Message-ID: <37AFE47C.F58B11A4@maths.unine.ch> Date: Tue, 10 Aug 1999 10:36:12 +0200 From: Gautier X-Mailer: Mozilla 4.07C-SGI [en] (X11; I; IRIX64 6.5 IP30) MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Re: cwsdpmi References: <7onkea$q6p$1 AT trex DOT antw DOT online DOT be> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-Host: hilbert.unine.ch Lines: 29 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com > Can someone tell me why DPMI disappears each time a program used it. > > e.g : > > C:\...\>game.exe > Load error : no DPMI - get csdpmi*b.zip > C:\...\>cwsdpmi.exe > C:\...\>game.exe > (play the game) > (quit the game -- it's not good anyway :-) > C:\...\>game.exe > Load error : no DPMI - get csdpmi*b.zip > > ... > This becomes very annoying when I'm testing this game > (I constantly forget to restart cwsdpmi -- frustration all over) Running cwsdpmi alone makes DPMI available *once* (for the next program); to "cwsdpmi -p" loads it permanently. What is strange is that the stub in game.exe normally runs automatically cwsdpmi when no DPMI service is detected. Maybe your cwsdpmi.exe is not in the PATH... -- Gautier -------- http://members.xoom.com/gdemont/