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Mail Archives: djgpp/1999/07/03/19:50:24

From: "Daniel Urquhart" <urquhartd AT jlcrowe DOT org>
Newsgroups: comp.os.msdos.djgpp
References: <19990630084941 DOT 1835 DOT qmail AT hotmail DOT com>
Subject: Re: Intergrating a dialog on to a double buffered screen??
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Date: Fri, 2 Jul 1999 17:44:40 -0700
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To: djgpp AT delorie DOT com
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Reply-To: djgpp AT delorie DOT com

> I'm trying to put a dialog on to a double buffered/animated screen but am
> not sure as to how the dialog player routine is used?  I've put up the
> source code and binary so you can download it & take a look.. Please help
I
> need it badly!

I decided to skip looking at the file, but here is a tip.  First, I will
assume that you want a player interface displayed allong with the animated
area.  One way to do this is to make you'r double buffer have smaller that
the screen resolution.  Blit it onto the top/bottom/left/right,  part of the
screen and then let your player interfave use the remaigning space.  Also,
you could call the player interface to modify the unused buffer before
blitting.


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