From: "Daniel Urquhart" Newsgroups: comp.os.msdos.djgpp References: <19990630084941 DOT 1835 DOT qmail AT hotmail DOT com> Subject: Re: Intergrating a dialog on to a double buffered screen?? Lines: 16 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Message-ID: Date: Fri, 2 Jul 1999 17:44:40 -0700 NNTP-Posting-Host: 209.52.196.30 X-Complaints-To: news AT bctel DOT net X-Trace: news.bctel.net 931042486 209.52.196.30 (Sat, 03 Jul 1999 15:54:46 PDT) NNTP-Posting-Date: Sat, 03 Jul 1999 15:54:46 PDT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com > I'm trying to put a dialog on to a double buffered/animated screen but am > not sure as to how the dialog player routine is used? I've put up the > source code and binary so you can download it & take a look.. Please help I > need it badly! I decided to skip looking at the file, but here is a tip. First, I will assume that you want a player interface displayed allong with the animated area. One way to do this is to make you'r double buffer have smaller that the screen resolution. Blit it onto the top/bottom/left/right, part of the screen and then let your player interfave use the remaigning space. Also, you could call the player interface to modify the unused buffer before blitting.