Mail Archives: djgpp/1999/05/25/07:20:45
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Message-Id: | <v01540b00b3703759e3d8@[145.18.167.138]>
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Mime-Version: | 1.0
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Date: | Tue, 25 May 1999 13:22:30 +0200
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To: | djgpp AT delorie DOT com
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From: | dlanor AT dds DOT nl (Ronald Landheer)
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Subject: | Re: Game Programming team?
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Reply-To: | djgpp AT delorie DOT com
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>> ...
>> Cut
>> ...
>> >Yeah i'd be interested too. I just like to know what Ed asked
>> Assuming this is a C/C++ project ( this is the djgpp newsgroup after all )
>> I'm very interested. Is this just a vague concept at the moment, or more do
>> you have more specifics in mind?
Second that question too..
What the hey, I'm interested. I'm not a complete newbie in game
programming, but I am something of a newbie in C++ (but I still know a
number of other languages, so maybe I'll be of use anyway).
Still, I'd like to know what Ed asked (or rather: the answers) and wether
you have any specific things in mind (as in: what kind of game do you want
to be programming here? Real-time kill 'm all (like tombraider), or (the
other extreme) chess-like play-by-E-mail multiplayer strategy (like VGA
Planets, if you've ever heard of it), or somewhere in between?
Greetz!
Ronald (aka Dlanor Blytkerchan)
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