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Mail Archives: djgpp/1999/05/04/17:21:53

From: nospam AT no-email DOT com (A.R.)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Voxel engine w/source for DJGPP and Allegro
Date: Tue, 04 May 1999 20:53:06 GMT
Organization: Yale University
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Message-ID: <372f5b37.3600717@news.cis.yale.edu>
References: <372b92b8 DOT 2687892 AT news DOT cis DOT yale DOT edu>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

Note- due to some surprising server changes nobody told me about,
people (for reasons not worth going in to) who downloaded got an older
version of the code that I was led to believe I'd written over. Now
the updated version (1.03) is definitely what is linked to by the URL,
and it has several bugs cleared up over the previous (1.00) version.

Here are the links again:

on page:
http://www.cs.yale.edu/~logan-bret/logan-bret.html

specific file (162k) is at:
http://www.cs.yale.edu/~logan-bret/av/landscap.zip

There is also a MSVC/DirectX example on the page too... but it runs so
much slower than DJGPP, why would you want it? ;-) (More than
anything, probably my lousy DirectX programming!). Here it is:
http://www.cs.yale.edu/~logan-bret/av/landscapDX.zip

Have fun.

my previous post follows:

>Nothing revolutionary, but has the advantage of being a C++ class
>implementation of the now old ray-casting "voxel" idea, designed to be
>generic enough to be compatible with many different compilers. Comes
>with a DJGPP/Allegro implementation. And most importantly, all the
>source code is there. Have fun.


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