From: nospam AT no-email DOT com (A.R.) Newsgroups: comp.os.msdos.djgpp Subject: Re: Voxel engine w/source for DJGPP and Allegro Date: Tue, 04 May 1999 20:53:06 GMT Organization: Yale University Lines: 30 Message-ID: <372f5b37.3600717@news.cis.yale.edu> References: <372b92b8 DOT 2687892 AT news DOT cis DOT yale DOT edu> NNTP-Posting-Host: psych-10.eng.yale.edu X-Newsreader: Forte Free Agent 1.1/32.230 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Note- due to some surprising server changes nobody told me about, people (for reasons not worth going in to) who downloaded got an older version of the code that I was led to believe I'd written over. Now the updated version (1.03) is definitely what is linked to by the URL, and it has several bugs cleared up over the previous (1.00) version. Here are the links again: on page: http://www.cs.yale.edu/~logan-bret/logan-bret.html specific file (162k) is at: http://www.cs.yale.edu/~logan-bret/av/landscap.zip There is also a MSVC/DirectX example on the page too... but it runs so much slower than DJGPP, why would you want it? ;-) (More than anything, probably my lousy DirectX programming!). Here it is: http://www.cs.yale.edu/~logan-bret/av/landscapDX.zip Have fun. my previous post follows: >Nothing revolutionary, but has the advantage of being a C++ class >implementation of the now old ray-casting "voxel" idea, designed to be >generic enough to be compatible with many different compilers. Comes >with a DJGPP/Allegro implementation. And most importantly, all the >source code is there. Have fun.