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Mail Archives: djgpp/1999/01/07/23:12:13

Message-ID: <369585A0.A2B30093@2xtreme.net>
Date: Thu, 07 Jan 1999 20:12:16 -0800
From: Alex Lowe <ayin AT 2xtreme DOT net>
Organization: TempleCRC
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Newsgroups: comp.os.msdos.djgpp
To: djgpp AT delorie DOT com
Subject: Re: importing 3d points
References: <000901be3a99$052e99e0$ccd80ad0 AT default>
Reply-To: djgpp AT delorie DOT com

3dsmax is useful ... If you can afford it, or get access somehow to it,
for example I use it through my school. 

You can save 3ds objects from max and convert them, there are some free
converters out there, to C source. What they do is save them into arrays
(defining polygons, generally triangles) then you can have at it with a
good looking model.

About a previos post about Allegro. Allegro is good, but after some time
the speed and file size becomes a factor. Personally I use some routines
that I and friends of mine have made... Allegro is good and if you are
starting, you should start there... but later on I would try to move
away from it, it has a lot of stuff, which is good when you are new, but
bad if you want only specific things done. For example Allegro has
builtin GUI, 3d, Mouse, Keyboard, Sound, and all sorts of routines which
may not be needed for you... Allegro is nice that it supports a broad
amout of hardware and graphic modes... I don't know, just my two cents.

About your 3d anyway, I use 3ds to make my 3d models since it is so
powerful... There are options to do 3d, I think the worst way to do it
is to use code (like in text) to make a model like you would do in
POVray... that's just my opinion...

-- Alex

> Steve Axsom wrote:
> 
>     I'm just begining to learn 3d graphics and I've been trying to
> find an easier way. I've heard that "3dsmax" is useful. could anyone
> tell me about this, and where to get it?

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