Message-ID: <369585A0.A2B30093@2xtreme.net> Date: Thu, 07 Jan 1999 20:12:16 -0800 From: Alex Lowe Organization: TempleCRC X-Mailer: Mozilla 4.5 [en] (Win98; U) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp To: djgpp AT delorie DOT com Subject: Re: importing 3d points References: <000901be3a99$052e99e0$ccd80ad0 AT default> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Reply-To: djgpp AT delorie DOT com 3dsmax is useful ... If you can afford it, or get access somehow to it, for example I use it through my school. You can save 3ds objects from max and convert them, there are some free converters out there, to C source. What they do is save them into arrays (defining polygons, generally triangles) then you can have at it with a good looking model. About a previos post about Allegro. Allegro is good, but after some time the speed and file size becomes a factor. Personally I use some routines that I and friends of mine have made... Allegro is good and if you are starting, you should start there... but later on I would try to move away from it, it has a lot of stuff, which is good when you are new, but bad if you want only specific things done. For example Allegro has builtin GUI, 3d, Mouse, Keyboard, Sound, and all sorts of routines which may not be needed for you... Allegro is nice that it supports a broad amout of hardware and graphic modes... I don't know, just my two cents. About your 3d anyway, I use 3ds to make my 3d models since it is so powerful... There are options to do 3d, I think the worst way to do it is to use code (like in text) to make a model like you would do in POVray... that's just my opinion... -- Alex > Steve Axsom wrote: > > I'm just begining to learn 3d graphics and I've been trying to > find an easier way. I've heard that "3dsmax" is useful. could anyone > tell me about this, and where to get it?