Mail Archives: djgpp/1999/01/07/17:07:54
Two days ago I've seen a graphics demo using a 800x600x24bit or a 32bit
graphics mode (selectable by the user) demonstrating a lot of cool
effects like water ripples, plasma, tunnels, (warp) feedback,
texture/environment mapping. It's written using Watcom C and came with
the main source code (except the code for the drawing functions). The
demo seemed to use double buffering but it ran faster than everything
above 640x480x16 that I wrote. Anybody who could tell me why?
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"Hardware is fast enough to do interesting things, but not fast enough
to do hat we really want." - Michael Abrash, id Software
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