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Mail Archives: djgpp/1999/01/07/17:07:54

Message-ID: <36952FD4.464173AA@net4you.co.at>
Date: Thu, 07 Jan 1999 23:06:12 +0100
From: Seawolf <seawolf AT net4you DOT co DOT at>
X-Mailer: Mozilla 4.07 [de] (Win98; I)
MIME-Version: 1.0
To: djgpp AT delorie DOT com
Subject: Speed -- again
Reply-To: djgpp AT delorie DOT com

Two days ago I've seen a graphics demo using a 800x600x24bit or a 32bit
graphics mode (selectable by the user) demonstrating a lot of cool
effects like water ripples, plasma, tunnels, (warp) feedback,
texture/environment mapping. It's written using Watcom C and came with
the main source code (except the code for the drawing functions). The
demo seemed to use double buffering but it ran faster than everything
above 640x480x16 that I wrote. Anybody who could tell me why?

---------
"Hardware is fast enough to do interesting things, but not fast enough
to do hat we really want." - Michael Abrash, id Software


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