Message-ID: <36952FD4.464173AA@net4you.co.at> Date: Thu, 07 Jan 1999 23:06:12 +0100 From: Seawolf X-Mailer: Mozilla 4.07 [de] (Win98; I) MIME-Version: 1.0 To: djgpp AT delorie DOT com Subject: Speed -- again Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Reply-To: djgpp AT delorie DOT com Two days ago I've seen a graphics demo using a 800x600x24bit or a 32bit graphics mode (selectable by the user) demonstrating a lot of cool effects like water ripples, plasma, tunnels, (warp) feedback, texture/environment mapping. It's written using Watcom C and came with the main source code (except the code for the drawing functions). The demo seemed to use double buffering but it ran faster than everything above 640x480x16 that I wrote. Anybody who could tell me why? --------- "Hardware is fast enough to do interesting things, but not fast enough to do hat we really want." - Michael Abrash, id Software