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Mail Archives: djgpp/1998/11/07/17:40:05

From: "Oliver Batchelor" <batchg AT ihug DOT co DOT nz>
Newsgroups: comp.os.msdos.djgpp
Subject: Game programming, needed some one to help with tile art :)
Date: 7 Nov 1998 22:37:41 GMT
Organization: The Internet Group (Christchurch)
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

Hello,

I am writing a game, when it's finished it will be a mix between a rts game
and a tank shooting game with you and your 10 - 20 units  lots of different
types tanks planes etc. going to take out specified targets kill the enimy
or capture the flag etc. Very likely to feature multi player over network
or tpc/ip when finished. 
It uses 32x32 tiles on a 100x100 tile scrollable map - (can be more or less
by changing numbers easily).  So far I have done the map editor - part of
the game with the scrolling engine and moving units about so far  units
move on a full 360 degree circle (ground units cant go over other ones or
over water etc) (the planes can't stop and circle the destination until
given another order), with music in the background- all going very nicely. 
I am using DJGPP/ ALLEGRO - really neat :) and its free !!

My problems are although i have drawn myself 106 different tiles for water
grass and mud with intersections between them all using psp :- They don't
look good at all really and they also dont join up properly. - they are
fine for just programming the game to see how it runs.

I am in need of someone to do some tile artwork for the game.
Any help much appreciated. - Just ask if you want to see the game - i will
try and get a free web page to put it on.

Thanks a heap,
Oliver Batchelor




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