From: "Oliver Batchelor" Newsgroups: comp.os.msdos.djgpp Subject: Game programming, needed some one to help with tile art :) Date: 7 Nov 1998 22:37:41 GMT Organization: The Internet Group (Christchurch) Lines: 30 Message-ID: <01be0a9f$5973ed40$c1804dd1@default> NNTP-Posting-Host: newsch.ihug.co.nz X-Newsreader: Microsoft Internet News 4.70.1155 Cache-Post-Path: newsch.es.co.nz!unknown AT p1-max8 DOT chc DOT ihug DOT co DOT nz X-Cache: nntpcache 2.3.2.1 (see http://www.nntpcache.org/) To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Hello, I am writing a game, when it's finished it will be a mix between a rts game and a tank shooting game with you and your 10 - 20 units lots of different types tanks planes etc. going to take out specified targets kill the enimy or capture the flag etc. Very likely to feature multi player over network or tpc/ip when finished. It uses 32x32 tiles on a 100x100 tile scrollable map - (can be more or less by changing numbers easily). So far I have done the map editor - part of the game with the scrolling engine and moving units about so far units move on a full 360 degree circle (ground units cant go over other ones or over water etc) (the planes can't stop and circle the destination until given another order), with music in the background- all going very nicely. I am using DJGPP/ ALLEGRO - really neat :) and its free !! My problems are although i have drawn myself 106 different tiles for water grass and mud with intersections between them all using psp :- They don't look good at all really and they also dont join up properly. - they are fine for just programming the game to see how it runs. I am in need of someone to do some tile artwork for the game. Any help much appreciated. - Just ask if you want to see the game - i will try and get a free web page to put it on. Thanks a heap, Oliver Batchelor