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Mail Archives: djgpp/1998/11/01/15:15:24

From: "Sunnvius" <keso-98 AT swipnet DOT se>
Newsgroups: comp.os.msdos.djgpp
Subject: Compensate speed in a game....
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Date: Sun, 1 Nov 1998 21:08:20 +0100
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

I´m able to find out the fps, but what should I do to compensate
the speed if a person is runnin' with a very fast (or slow) computer?

Let´s say a sprite is jumping around, what should I do to compensate?

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