From: "Sunnvius" Newsgroups: comp.os.msdos.djgpp Subject: Compensate speed in a game.... Lines: 12 X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.0 Message-ID: NNTP-Posting-Host: 130.244.199.68 X-Complaints-To: news-abuse AT swip DOT net X-Trace: nntpserver.swip.net 909950940 130.244.199.68 (Sun, 01 Nov 1998 21:09:00 MET DST) NNTP-Posting-Date: Sun, 01 Nov 1998 21:09:00 MET DST Organization: A Customer of Tele2 X-Sender: s-341394 AT dialup199-2-4 DOT swipnet DOT se Date: Sun, 1 Nov 1998 21:08:20 +0100 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Iīm able to find out the fps, but what should I do to compensate the speed if a person is runnin' with a very fast (or slow) computer? Letīs say a sprite is jumping around, what should I do to compensate? ------------------------------ +46 70 3695091 http://start.at/cprog/ keso-98 AT swipnet DOT se ------------------------------