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Mail Archives: djgpp/1998/08/18/07:15:26

From: "Jado" <Jado AT removethis DOT jado DOT org>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: 3D question(s)
Date: 18 Aug 1998 10:36:21 GMT
Organization: Jado.org
Lines: 30
Message-ID: <01bdca94$25bf3360$6f8666a1@exe1717.abz.xeu.bp.com>
References: <1998081322130900 DOT SAA27270 AT ladder01 DOT news DOT aol DOT com>
NNTP-Posting-Host: 161.102.134.111
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

I wrote a 3d engine that did all that a while back, don't know where the
source is for it anymore but I can tell you how it works if you're
interested, you could dynamically create and destroy cubes, toruses,
spheres, blah blah blah and it did a whole heap of cool effects, now that I
think about it it's a shame I lost the code, it was pretty cool. Doh.

-- 
Jado.
[www.jado.org]

JRRuper <jrruper AT aol DOT com> wrote in article
<1998081322130900 DOT SAA27270 AT ladder01 DOT news DOT aol DOT com>...
> Well, i am kinda new to DJGPP and C++ programming and thought that maybe
you
> all could give me a pointer. :)
> 
>   Is there a 3d  engine source code out there for a "simple" 3d engine
that can
> handle more then one object. Most are demos of just one object.
> 
>   The demos that I have played with and recompiled work ok but I cant get
it to
> work with more then one object moving at a time...
> Also how can I define one object ( like a cube) and use it more then one
time
> ??
> 
> anything is better then nothing, thanks.
>             James
> 

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