From: "Jado" Newsgroups: comp.os.msdos.djgpp Subject: Re: 3D question(s) Date: 18 Aug 1998 10:36:21 GMT Organization: Jado.org Lines: 30 Message-ID: <01bdca94$25bf3360$6f8666a1@exe1717.abz.xeu.bp.com> References: <1998081322130900 DOT SAA27270 AT ladder01 DOT news DOT aol DOT com> NNTP-Posting-Host: 161.102.134.111 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk I wrote a 3d engine that did all that a while back, don't know where the source is for it anymore but I can tell you how it works if you're interested, you could dynamically create and destroy cubes, toruses, spheres, blah blah blah and it did a whole heap of cool effects, now that I think about it it's a shame I lost the code, it was pretty cool. Doh. -- Jado. [www.jado.org] JRRuper wrote in article <1998081322130900 DOT SAA27270 AT ladder01 DOT news DOT aol DOT com>... > Well, i am kinda new to DJGPP and C++ programming and thought that maybe you > all could give me a pointer. :) > > Is there a 3d engine source code out there for a "simple" 3d engine that can > handle more then one object. Most are demos of just one object. > > The demos that I have played with and recompiled work ok but I cant get it to > work with more then one object moving at a time... > Also how can I define one object ( like a cube) and use it more then one time > ?? > > anything is better then nothing, thanks. > James >