Mail Archives: djgpp/1998/08/09/12:28:11
On Sun, 9 Aug 1998, Arthur wrote:
> Almost every game has some ASM in there somewhere. Anyway, isn't it about time
> they optimised their code? By the looks of some of today's games, they havn't thought
> of optimising until after their deadline.
And what's wrong with that? If the game's performance is satisfactory,
just use -O2 and never look back.
> Hark back to the good old days of the C64, A500, Atari ST. Programmers then used to
> spend 50% of the time writing the game and 50% of the time optimising it (yes, after
> they'd written it). For that reason most games ran like the clappers, and pushed the
> hardware to the very limits.
One of the main reasons for that was that the compilers couldn't optimize
very well back then. Now it's different.
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