Date: Sun, 9 Aug 1998 19:28:07 +0300 (IDT) From: Eli Zaretskii To: Arthur cc: DJGPP Mailing List Subject: RE: should i bother learning asm?? or just learn dx? In-Reply-To: <000101bdc3a4$2e056400$7a4d08c3@arthur> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Precedence: bulk On Sun, 9 Aug 1998, Arthur wrote: > Almost every game has some ASM in there somewhere. Anyway, isn't it about time > they optimised their code? By the looks of some of today's games, they havn't thought > of optimising until after their deadline. And what's wrong with that? If the game's performance is satisfactory, just use -O2 and never look back. > Hark back to the good old days of the C64, A500, Atari ST. Programmers then used to > spend 50% of the time writing the game and 50% of the time optimising it (yes, after > they'd written it). For that reason most games ran like the clappers, and pushed the > hardware to the very limits. One of the main reasons for that was that the compilers couldn't optimize very well back then. Now it's different.