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Mail Archives: djgpp/1998/07/31/22:15:23

From: mattcorby AT exotrope DOT net (Matt Corby)
Date: Fri, 31 Jul 1998 18:01:16 -0800
Newsgroups: comp.os.msdos.djgpp
Subject: Re: DJ+Allegro & employment?
Message-ID: <901936370.21120@wren.supernews.com>
Organization: http://www.supernews.com: The World's Usenet/Discussions Start Here
References: <Pine DOT SUN DOT 3 DOT 91 DOT 980605101915 DOT 4137B-100000 AT is> <MpRu4RK00YUu0VL7g0 AT andrew DOT cmu DOT edu> <357ddbef DOT 2233829 AT news DOT dlc DOT fi>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On Sun, 07 Jun 1998 18:35:48 GMT, yorka AT dlc DOT fi (aYk) wrote: 
>On Fri,  5 Jun 1998 03:41:17 -0400 (EDT), James W Sager Iii
><sager+@andrew.cmu.edu> wrote:
>
>>Are there positions available anywhere for people
>>with these skill sets as a major portion of the job?
>>I am tired of spending all my time coding a game with no compensation,
>>and would like to get paid to develop games commercially.
>
>Sorry to break this to you but getting a job in the computer game
>industry is virtually impossible with that kind of skills (if you can
>call them skills in the 1st place, even my 10-year-old cousin knows
>how to use Allegro, real coders make their own libs). 
>
>If you want to get a job as a game programmer, then I suggest you
>ditch Allegro and DJGPP, get Visual C++ 5.0, learn Windows 95
>programming and DirectX + OpenGL and everything affiliated with 3d
>programming, almost every game programmer in the market is a 3d
>programmer.
>
>Good luck! You're gonna need it...
>
>- aYk -

I disagree a bit here.

I do agree that you can't write a game worth selling by using a 3rd party graphics lib (at least none that i have seen, none have the flexibility).  But i disagree with the Visual C++ as being nessicary for writing apps that sell.  What is true is that MOST people use something like Visual C++ or MS C++ or Watcom C++, but i believe that if you have the skills to write good code, DJGPP and RSXNTDJ are better.  For games, Windows 95 programming really doesn't make too much of a difference, i think, even though most games made now do use win95.

So, Visual C++ is crap, in my opinion, and Windows 95 is a plus, but not nessicary for comercial games, but you HAVE to write your own graphics routines.  There's no graphics lib out there that has written just the write free-directional texture-mapped, bump-mapped, bla bla bla routine that you need.

At least that's my opinion.


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