From: mattcorby AT exotrope DOT net (Matt Corby) Date: Fri, 31 Jul 1998 18:01:16 -0800 Newsgroups: comp.os.msdos.djgpp Subject: Re: DJ+Allegro & employment? Message-ID: <901936370.21120@wren.supernews.com> Organization: http://www.supernews.com: The World's Usenet/Discussions Start Here References: <357ddbef DOT 2233829 AT news DOT dlc DOT fi> Lines: 35 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Sun, 07 Jun 1998 18:35:48 GMT, yorka AT dlc DOT fi (aYk) wrote: >On Fri, 5 Jun 1998 03:41:17 -0400 (EDT), James W Sager Iii > wrote: > >>Are there positions available anywhere for people >>with these skill sets as a major portion of the job? >>I am tired of spending all my time coding a game with no compensation, >>and would like to get paid to develop games commercially. > >Sorry to break this to you but getting a job in the computer game >industry is virtually impossible with that kind of skills (if you can >call them skills in the 1st place, even my 10-year-old cousin knows >how to use Allegro, real coders make their own libs). > >If you want to get a job as a game programmer, then I suggest you >ditch Allegro and DJGPP, get Visual C++ 5.0, learn Windows 95 >programming and DirectX + OpenGL and everything affiliated with 3d >programming, almost every game programmer in the market is a 3d >programmer. > >Good luck! You're gonna need it... > >- aYk - I disagree a bit here. I do agree that you can't write a game worth selling by using a 3rd party graphics lib (at least none that i have seen, none have the flexibility). But i disagree with the Visual C++ as being nessicary for writing apps that sell. What is true is that MOST people use something like Visual C++ or MS C++ or Watcom C++, but i believe that if you have the skills to write good code, DJGPP and RSXNTDJ are better. For games, Windows 95 programming really doesn't make too much of a difference, i think, even though most games made now do use win95. So, Visual C++ is crap, in my opinion, and Windows 95 is a plus, but not nessicary for comercial games, but you HAVE to write your own graphics routines. There's no graphics lib out there that has written just the write free-directional texture-mapped, bump-mapped, bla bla bla routine that you need. At least that's my opinion. -**** Posted from Supernews, Discussions Start Here(tm) ****- http://www.supernews.com/ - Host to the World's Discussions & Usenet