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Mail Archives: djgpp/1998/07/31/12:00:23

From: Dominique Biesmans <dominique DOT biesmans AT ping DOT be>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: win 32/directx coding
Date: Fri, 31 Jul 1998 17:57:45 +0200
Organization: EUnet Belgium, Leuven, Belgium
Lines: 29
Message-ID: <35C1E979.449C7E8B@ping.be>
References: <000101bdbc08$99fd0c60$114e08c3 AT arthur>
Reply-To: dominique DOT biesmans AT ping DOT be
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

For the use of DirectX with lcc-win32, check out RedX (a windows game programming
library that can be compiled with lcc)

http://www.ping.be/game-programming/

Arthur wrote:

> > I read through the archives and everything on direct x and win 95
> > seemed to be a bit dodgy.
> >
> > Has anyone managed to compile for win 95 using Direct X and Djgpp?
> >
> > I cannot find libs that work in any of the free compilers (anyone
> > tried lcc with direct x?) and according to the previous messages, it
> > is possible. So I was wondering if anyone had ported djgpp, or written
> > libs that allow it to compile for windows / direct x 5.
> > -Atrophy
>
> The WinAllegro library has DirectX support. I'm not sure if it works with DJGPP +
> RSXNTDJ, but it definitely works with VC++.
>
> The Allegro homepage is at www.tatula.demon.co.uk/allegro and you'll find a link to
> the WinAllegro project from there.
>
> James Arthur
> jaa AT arfa DOT clara DOT net
> ICQ#15054819
>

- Raw text -


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