From: Dominique Biesmans Newsgroups: comp.os.msdos.djgpp Subject: Re: win 32/directx coding Date: Fri, 31 Jul 1998 17:57:45 +0200 Organization: EUnet Belgium, Leuven, Belgium Lines: 29 Message-ID: <35C1E979.449C7E8B@ping.be> References: <000101bdbc08$99fd0c60$114e08c3 AT arthur> Reply-To: dominique DOT biesmans AT ping DOT be NNTP-Posting-Host: dialusr38.leuven.eunet.be Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk For the use of DirectX with lcc-win32, check out RedX (a windows game programming library that can be compiled with lcc) http://www.ping.be/game-programming/ Arthur wrote: > > I read through the archives and everything on direct x and win 95 > > seemed to be a bit dodgy. > > > > Has anyone managed to compile for win 95 using Direct X and Djgpp? > > > > I cannot find libs that work in any of the free compilers (anyone > > tried lcc with direct x?) and according to the previous messages, it > > is possible. So I was wondering if anyone had ported djgpp, or written > > libs that allow it to compile for windows / direct x 5. > > -Atrophy > > The WinAllegro library has DirectX support. I'm not sure if it works with DJGPP + > RSXNTDJ, but it definitely works with VC++. > > The Allegro homepage is at www.tatula.demon.co.uk/allegro and you'll find a link to > the WinAllegro project from there. > > James Arthur > jaa AT arfa DOT clara DOT net > ICQ#15054819 >