Mail Archives: djgpp/1998/07/31/08:50:39
>Below is the beta announce of MGL 4.1 beta 1 release. Hope this helps.
>
>Andrew
>
>Hi all,
>
>I have uploaded a preliminary version of the MGL 4.1 release to our
>ftp
>site for brave souls wishing to help with finishing the changes. The
>release includes all the source code for all libraries as a big fat
>.ZIP
>file. I have also uploaded ZIP files with pre-compiled libraries for
>DJGPP 2.01, Watcom C++ 10.6 and Visual C++ 5.0 (TNT). The Win32
>support
>is not complete yet, so dont bother trying to compile it at this
>stage.
>When I get it compiling I will upload another alpha for people to play
>
>with.
>
>Changes for MGL 4.1 alpha 1:
>
> . Added multiple display controller support
> . Added support for Phar Lap TNT 8.x (BC++,WC++,VC++).
> . Added debug/release library directory structure
> . Updated DJGPP 2.01 compiler to GCC 2.8.1
> . Updates makefiles to support Unix lib conventions for DJGPP
> . Update Mesa to 3.0 beta 6 release files
>
>Stuff still remaining to be completed:
>
> . Update multi-controller support for Win32
> . Update Delphi import modules for new MGL 4.1 changes
> . Fix remaining DJGPP 2.01 compiler related bugs (RLE sprites and
>MVis
> GUI libraries).
> . Add TrueType font support if we get time.
>
>Where to get it from (please note that I am trying to upload the files
>as
>I write this email, but the net is incredibly slow today so dont try
>to
>get the files until tomorrow):
>
> ftp://ftp.scitechsoft.com/devel/beta/mgl41a1.zip
> ftp://ftp.scitechsoft.com/devel/beta/wc10lib.zip
> ftp://ftp.scitechsoft.com/devel/beta/dj20lib.zip
> ftp://ftp.scitechsoft.com/devel/beta/vc50lib.zip
>
>NOTE: Multiple display controller support requires an external library
>to
>implement the multi-display functions. This library is not 100%
>complete
>yet, but does allow you to run this under real DOS (it does not
>currently
>run in a DOS box, and I hope to get this fixed soon). If you are
>interested in testing this, please send me some private email, let me
>know what compiler you are using and I can provide you with an early
>release of this library.
>
>--
>
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>
Yesterday I downloaded this stuff, and managed to compile some
OpenGL samples with DJGPP 2.01. (in DOS BOX under Win OSR2)
I can't make those programs (mech.exe, fractals.exe, gear.exe, ...)
work using hardware acceleration.
When I run Quake2, I'm able to select 3DFX OpenGL, but not default
OpenGL. Maybe I don't have OpenGL installed properly? Can it
be the reason why these sample programs cannot create display
context when I force them to use OpenGL?
Pawel Kowalski
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