Message-ID: <199807311448490850.0004F5D0@pogwizd.tcs.uni.wroc.pl> References: <35BD47B1 DOT CF9E1A94 AT sgi DOT com> <35bfa463 DOT 2838563 AT news DOT ozemail DOT com DOT au> f4b314d3682bf09e0a2b6e6f4d26c68d Date: Fri, 31 Jul 1998 14:48:49 +0200 From: "Pawel Kowalski" To: djgpp AT delorie DOT com Subject: OpenGL - hardware acceleration Precedence: bulk >Below is the beta announce of MGL 4.1 beta 1 release. Hope this helps. > >Andrew > >Hi all, > >I have uploaded a preliminary version of the MGL 4.1 release to our >ftp >site for brave souls wishing to help with finishing the changes. The >release includes all the source code for all libraries as a big fat >.ZIP >file. I have also uploaded ZIP files with pre-compiled libraries for >DJGPP 2.01, Watcom C++ 10.6 and Visual C++ 5.0 (TNT). The Win32 >support >is not complete yet, so dont bother trying to compile it at this >stage. >When I get it compiling I will upload another alpha for people to play > >with. > >Changes for MGL 4.1 alpha 1: > > . Added multiple display controller support > . Added support for Phar Lap TNT 8.x (BC++,WC++,VC++). > . Added debug/release library directory structure > . Updated DJGPP 2.01 compiler to GCC 2.8.1 > . Updates makefiles to support Unix lib conventions for DJGPP > . Update Mesa to 3.0 beta 6 release files > >Stuff still remaining to be completed: > > . Update multi-controller support for Win32 > . Update Delphi import modules for new MGL 4.1 changes > . Fix remaining DJGPP 2.01 compiler related bugs (RLE sprites and >MVis > GUI libraries). > . Add TrueType font support if we get time. > >Where to get it from (please note that I am trying to upload the files >as >I write this email, but the net is incredibly slow today so dont try >to >get the files until tomorrow): > > ftp://ftp.scitechsoft.com/devel/beta/mgl41a1.zip > ftp://ftp.scitechsoft.com/devel/beta/wc10lib.zip > ftp://ftp.scitechsoft.com/devel/beta/dj20lib.zip > ftp://ftp.scitechsoft.com/devel/beta/vc50lib.zip > >NOTE: Multiple display controller support requires an external library >to >implement the multi-display functions. This library is not 100% >complete >yet, but does allow you to run this under real DOS (it does not >currently >run in a DOS box, and I hope to get this fixed soon). If you are >interested in testing this, please send me some private email, let me >know what compiler you are using and I can provide you with an early >release of this library. > >-- > >+----------------------------------------------------------------------+ >| SciTech Software - Building Truly Plug'n'Play Software! | >+----------------------------------------------------------------------+ >| Kendall Bennett | To reply via email, remove nospam from | >| Director of Engineering | the reply to email address. Do NOT send | >| SciTech Software, Inc. | unsolicited commercial email! | >| 505 Wall Street | ftp : ftp.scitechsoft.com | >| Chico, CA 95928, USA | www : http://www.scitechsoft.com | >+----------------------------------------------------------------------+ > Yesterday I downloaded this stuff, and managed to compile some OpenGL samples with DJGPP 2.01. (in DOS BOX under Win OSR2) I can't make those programs (mech.exe, fractals.exe, gear.exe, ...) work using hardware acceleration. When I run Quake2, I'm able to select 3DFX OpenGL, but not default OpenGL. Maybe I don't have OpenGL installed properly? Can it be the reason why these sample programs cannot create display context when I force them to use OpenGL? Pawel Kowalski