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Mail Archives: djgpp/1998/07/13/21:00:30

From: Alexander Russell <alexad3 AT uniserve DOT com>
Newsgroups: comp.os.msdos.djgpp,comp.os.msdos.programmer
Subject: Re: Network programming.
Date: Mon, 13 Jul 1998 17:59:51 -0700
Organization: Uniserve
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Message-ID: <35AAAD87.985846F5@uniserve.com>
References: <6odqs2$opr$1 AT weber DOT techno-link DOT com>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Teodor Yantchev wrote:
> 
> Hi,
> 
> I'd like to ask for some help. I'm a C programmer with experience in
> Bolrand's C (not ++).
> Currently I'm moving to DJGPP for the creation of a game. Well here comes
> the hard part ->
> all game prog. sites I've visited have a sound , graph. ... sections and
> none of the had a network prg.
> section. I'm interested in pure DOS networking from programming the network
> adapter directly to
> writing the game's communication protocols. Also of interest are which
> protocols are preferred, what
> algorithms for the network communication to use and .. just about everything
> that is related to writing the
> network engine of a game from the ground up. All kind of links and resources
> of info will be highly appreciated.
> 
>    Regards : Teodor Yantchev.

As all the LAN cards are NOT compatible, you have to use the standard drivers
for one of the common network protocols, unless you want to do a LOT of work.

There is good information for IPX, and other game related networking at
http://www.strangecreations.com/library/x2ftp/net.htm

-- 
The AnArChIsT! Anarchy! Not! Chaos!
aka
Alex Russell
alexad3 AT uniserve DOT com

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