From: Alexander Russell Newsgroups: comp.os.msdos.djgpp,comp.os.msdos.programmer Subject: Re: Network programming. Date: Mon, 13 Jul 1998 17:59:51 -0700 Organization: Uniserve Lines: 32 Message-ID: <35AAAD87.985846F5@uniserve.com> References: <6odqs2$opr$1 AT weber DOT techno-link DOT com> NNTP-Posting-Host: van3d15.dial.uniserve.ca Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Teodor Yantchev wrote: > > Hi, > > I'd like to ask for some help. I'm a C programmer with experience in > Bolrand's C (not ++). > Currently I'm moving to DJGPP for the creation of a game. Well here comes > the hard part -> > all game prog. sites I've visited have a sound , graph. ... sections and > none of the had a network prg. > section. I'm interested in pure DOS networking from programming the network > adapter directly to > writing the game's communication protocols. Also of interest are which > protocols are preferred, what > algorithms for the network communication to use and .. just about everything > that is related to writing the > network engine of a game from the ground up. All kind of links and resources > of info will be highly appreciated. > > Regards : Teodor Yantchev. As all the LAN cards are NOT compatible, you have to use the standard drivers for one of the common network protocols, unless you want to do a LOT of work. There is good information for IPX, and other game related networking at http://www.strangecreations.com/library/x2ftp/net.htm -- The AnArChIsT! Anarchy! Not! Chaos! aka Alex Russell alexad3 AT uniserve DOT com