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Mail Archives: djgpp/1998/07/08/15:17:20

From: Endlisnis <s257m AT unb DOT ca>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Windows DJGPP and Allegro
Date: Wed, 8 Jul 1998 15:40:50 -0300
Organization: University of New Brunswick
Lines: 19
Message-ID: <Pine.SOL.3.96.980708153655.16907F-100000@sol.sun.csd.unb.ca>
References: <MPG DOT 100c436bb219f2779898ce AT news DOT virgin DOT net> <35A397C4 DOT 12411763 AT natlab DOT research DOT philips DOT com>
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In-Reply-To: <35A397C4.12411763@natlab.research.philips.com>
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On Wed, 8 Jul 1998, Waterlander, ing. E. wrote:
->> Allegro? Writing games for DOS is now a very out of date thing, and the
->> lack of a proper Windows version may harm my games when they are
->> released.
-> 
->> I know that there is a DirectX port of Allegro in progress, but when are
->> we likely to see not just a port but a fully Windows-dedicated version of
->> Allegro or DJGPP?
	What (really) is the difference between writing a DirectX program
for Win9x or writing a DJGPP version?  DJGPP programs work perfectly fine
under versions of Windows.  The only difference I can see is that DirectX
does know a little more about the hardware & is therefore usually faster.
But if you are using a graphics library anyways, that (minus the
multitasking which still works with DOS programs under Win9x) might as
well be Windows programming.

	Endlisnis
[I have a pyramid of wingyness]

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